GR: Why do you think GT has been largely ignored in favor of Z, both as a series and as games? What does it lack from a developer's perspective? RM: Currently we don’t have a plan, but will consider if the fans ask us. GR: What're the odds we'll see a Wii port down the road? Hasn't been much for Wii since Tenkaichi 3. RM: There are many kinds of customization items and the players can get them as they go on the main mode. GR: What will we see in the way of character customization? RM: The game offers the main mode, Dragon Mission, in which the players are challenged by more than 130 missions, and a mode for playing in-depth. GR: There'll undoubtedly be plenty of ways to fight, but what other modes will you offer? RM: This title recaptured various episodes, which the traditional battle games could not deliver - like chasing Babbles or running on Ja no Michi - as action games for the first time. GR: What lessons have you learned from creating the previous DBZ fighters, and how have you implemented those lessons into Infinite World?
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